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Gaming Sensitivity Converter

Move your aim between games without losing muscle memory. Convert mouse or controller sensitivity between Call of Duty, Warzone, Fortnite, Valorant, Apex Legends, CS2 and more — instantly.

Matching sensitivity in target game
Pick two games and enter your current sens.
 
How it works

Why sensitivity doesn't match between games

Every FPS uses its own internal multiplier to turn your sens slider into an actual in-game turn speed. A sens of 6 in Call of Duty is completely different from 6 in Valorant. That's why when you jump between games, your aim suddenly feels broken.

For mouse players, the universal truth is cm/360 — the distance your mouse has to physically travel to make your character do one full 360° spin. Match cm/360 across games and your muscle memory stays intact. This tool does that math automatically using each game's tested coefficient.

For controller players, it's messier — games handle stick input, acceleration curves and aim-assist differently — but our converter uses community-tested turn speeds so your aim feels as close as possible when moving between titles like CoD, Fortnite and Apex.

Supported games

  • Call of Duty — MW3, MW2, Modern Warfare, Cold War, Vanguard, Black Ops 6
  • Warzone — Warzone 2 and the current Warzone
  • Fortnite
  • Valorant
  • Apex Legends
  • CS2 / CS:GO
  • Rainbow Six Siege
  • Overwatch 2
  • Fortnite, The Finals, Rocket League camera sens
FAQ

Sensitivity questions, answered

What is cm/360 and why should I care?

cm/360 is how far your mouse has to travel on your pad to turn your character 360°. Lower cm/360 = higher (faster) sens. Most competitive pros play between 20–45 cm/360. Keep this number consistent across games and your aim will feel the same everywhere.

Does DPI matter?

For mouse: yes, massively. Your real sens is DPI × in-game sens. If you change DPI but keep sens the same, your aim will feel totally different. Controller players can ignore DPI.

How accurate is this converter?

Mouse conversions are mathematically exact using published per-game multipliers. Controller conversions are based on in-game turn speed tests — extremely close, though tiny feel differences can come from aim-assist and acceleration curves.

Why does my sens feel slightly off after converting?

FOV changes, aim-assist strength, polling rate, or acceleration settings can all affect feel. Do a 5-minute warm-up in the new game and small tweaks will dial it in.

Is this free?

Yes — free, no signup, no limits. If you found it useful, subscribe for weekly tips or share it with your squad.

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